3D Underwater World (using OpenGL and SDL)

Copyright Tristan Aubrey-Jones January 2008.

This is an example OpenGL SDL application which creates an animated 3D underwater world (screenshot), with "Thunderbird 4" with headlights moving on a spline path, a randomly generated sand terrain, sunken ship/submarine/treasure chest models, and swaying fish and seaweed. It is designed to demonstrate basic OpenGL features, and the structure is as follows:

game.h

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#include "global.h" #include "world.h" #include "clipping.h" /* * Game class * Controls the world, rendering, key presses etc */ class Game { private: // true while running bool running; // tour bool tourRunning; float tourPeriod; MotionPath tourPosPath; MotionPath tourObjPath; // the world simulation World* world; // camera CameraView camView; // position and view GLfloat camFwdV; // forward velocity along z axis in m per s GLfloat camFwdA; // acceleration of camera, while key depressed GLfloat camHorizAV; // angluar velocity (deg per s) in xz plane when turning GLfloat camVertAV; // anglular v (deg per s) in the zy plane when turning // update camera orientation void camUpdate(GLfloat dT); // move along the tour path void tourStep(GLfloat dT); // move to predefined screenshot location void viewPicture(); // shows help file void showHelp(); // handles SDL events void handleEvent(SDL_Event* event); // get time GLfloat getTime() { return ((GLfloat)SDL_GetTicks()) / 1000.0; } public: // constructor Game(); // destructor ~Game(); // start game running (main loop) void run(); // exit void exit(); // start and stop automatic tour void startTour(); void stopTour(); // reset void reset(); };